Rashid - Common / Normals
Last updated (y-m-d): 2025-12-25
2026-05-01: Animations for target combos added
2026-03-17: Battle update: M Normal Mixer, OD Whirlwind Shot (Held) (Completed✅)
2026-01-22: New animations for Hp Mixer and Enhanced Hp Mixer.
2026-01-18: Added enhanced mixer / eagle spike animations.
2025-12-25: Added throw hurtbox / collision box to normals animations.
2025-12-16: Battle Update: crlk (Completed✅)
2026-05-01: Animations for target combos added
2026-03-17: Battle update: M Normal Mixer, OD Whirlwind Shot (Held) (Completed✅)
2026-01-22: New animations for Hp Mixer and Enhanced Hp Mixer.
2026-01-18: Added enhanced mixer / eagle spike animations.
2025-12-25: Added throw hurtbox / collision box to normals animations.
2025-12-16: Battle Update: crlk (Completed✅)
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Standing
Crouching
Throw Whiff
Copied



| Start up: 5 | Active: 3 | Recovery: 23 | |||
| Total: 30 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: Throw | Scaling: - | ||||
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Drive Reversal (while recovering)
Copied
(During knockdown recovery) 





| Start up: 18 | Active: 3 | Recovery: 26 | |||
| Total: 46 | On hit: KD | On block: -6 |
Drive Impact
Copied


| Start up: 26 | Active: 2 | Recovery: 35 | |||
| Total: 62 | On hit: KD | On block: -3 | |||
| Damage: 800 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
Drive Rush
Copied
(During a Parry) 



| Start up: - | Active: - | Recovery: - | |||
| Total: 43 | On hit: - | On block: - |
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Standing Light Punch
Copied

| Start up: 4 | Active: 2 | Recovery: 9 | |||
| Total: 14 | On hit: +4 | On block: -1 | |||
| Damage: 300 | Cancel: C | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
Standing Medium Punch
Copied

| Start up: 6 | Active: 3 | Recovery: 14 | |||
| Total: 22 | On hit: +5 | On block: +1 | |||
| Damage: 600 | Cancel: C | ||||
| Property: High | Scaling: - | ||||
Standing Heavy Punch
Copied

| Start up: 9 | Active: 3 | Recovery: 21 | |||
| Total: 32 | On hit: +1 | On block: -4 | |||
| Damage: 800 | Cancel: C | ||||
| Property: High | Scaling: - | ||||
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Standing Light Kick
Copied

| Start up: 4 | Active: 3 | Recovery: 10 | |||
| Total: 16 | On hit: +3 | On block: -1 | |||
| Damage: 300 | Cancel: C | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
Standing Medium Kick
Copied

| Start up: 8 | Active: 3 | Recovery: 17(19) | |||
| Total: 27(29) | On hit: +6 | On block: -3 | |||
| Damage: 600 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
| 2 extra frames of recovery on whiff (as shown) | |||||
Standing Heavy Kick
Copied

| Start up: 13 | Active: 8 | Recovery: 18 | |||
| Total: 38 | On hit: -1 | On block: -5 | |||
| Damage: 800 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
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Crouching Light Punch
Copied


| Start up: 5 | Active: 3 | Recovery: 7 | |||
| Total: 14 | On hit: +5 | On block: -1 | |||
| Damage: 300 | Cancel: C | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
Crouching Medium Punch
Copied


| Start up: 6 | Active: 4 | Recovery: 13 | |||
| Total: 22 | On hit: +4 | On block: +1 | |||
| Damage: 600 | Cancel: C | ||||
| Property: High | Scaling: - | ||||
Crouching Heavy Punch
Copied


| Start up: 12 | Active: 3 | Recovery: 21(23) | |||
| Total: 35(37) | On hit: +5 | On block: -6 | |||
| Damage: 900 | Cancel: SA | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
| 2 extra frames of recovery on whiff (as shown) | |||||
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Crouching Light Kick
Copied


| Start up: 5 | Active: 3 | Recovery: 8 | |||
| Total: 15 | On hit: +3 | On block: -1 | |||
| Damage: 200 | Cancel: - | ||||
| Property: Low | Scaling: Starter scaling 20% | ||||
Crouching Medium Kick
Copied


| Start up: 7 | Active: 3 | Recovery: 18 | |||
| Total: 27 | On hit: -1 | On block: -5 | |||
| Damage: 500 | Cancel: C | ||||
| Property: Low | Scaling: Starter scaling 20% | ||||
Crouching Heavy Kick
Copied


| Start up: 9 | Active: 3 | Recovery: 24 | |||
| Total: 35 | On hit: KD | On block: -11 | |||
| Damage: 900 | Cancel: - | ||||
| Property: Low | Scaling: - | ||||
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Jumping Light Punch
Copied
(During a jump) 

| Start up: 4 | Active: 5 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 300 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
| Recovery frames will vary depending on when character lands. | |||||
Jumping Medium Punch
Copied
(During a jump) 

| Start up: 9 | Active: 5 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 600 | Cancel: C | ||||
| Property: Mid | Scaling: - | ||||
| Recovery frames will vary depending on when character lands. | |||||
Jumping Heavy Punch
Copied
(During a jump) 

| Start up: 8 | Active: 4 (2) 3 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 800 | Cancel: - | ||||
| Property: Mid.Mid | Scaling: - | ||||
| Recovery frames will vary depending on when character lands. | |||||
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Jumping Light Kick
Copied
(During a jump) 

| Start up: 5 | Active: 5 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 300 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
| Recovery frames will vary depending on when character lands. | |||||
Jumping Medium Kick
Copied
(During a jump) 

| Start up: 7 | Active: 6 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 500 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
| Recovery frames will vary depending on when character lands. | |||||
Jumping Heavy Kick
Copied
(During a jump) 

| Start up: 10 | Active: 5 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 800 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
| Recovery frames will vary depending on when character lands. | |||||
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Blitz Strike
Copied
(During a forward jump) 



| Start up: 10 | Active: 5 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 850 | Cancel: C | ||||
| Property: Mid | Scaling: Starter scaling 15% | ||||
| Recovery frames will vary depending on when character lands. | |||||
Aerial Shot
Copied
(During a neutral jump) 



| Start up: 8 | Active: 5 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 800 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
| Recovery frames will vary depending on when character lands. | |||||
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Backward Dash
Copied


| Start up: - | Active: - | Recovery: - | |||
| Total: 25 | On hit: - | On block: - | |||
| Throw invincibility 1 to 15. | |||||
Forward Dash
Copied


| Start up: - | Active: - | Recovery: - | |||
| Total: 18 | On hit: - | On block: - |
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Neutral Jump
Copied

| Start up: - | Active: - | Recovery: - | |||
| Total: 45 | On hit: - | On block: - |
Forward Jump
Copied

| Start up: - | Active: - | Recovery: - | |||
| Total: 45 | On hit: - | On block: - |
Backward Jump
Copied

| Start up: - | Active: - | Recovery: - | |||
| Total: 45 | On hit: - | On block: - |
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[Air Current Boosted] Neutral Jump
Copied

| Start up: - | Active: - | Recovery: - | |||
| Total: 43 | On hit: - | On block: - |
[Air Current Boosted] Forward Jump
Copied

| Start up: - | Active: - | Recovery: - | |||
| Total: 46 | On hit: - | On block: - |
[Air Current Boosted] Backward Jump
Copied

| Start up: - | Active: - | Recovery: - | |||
| Total: 46 | On hit: - | On block: - |
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