Mai - Common / Normals
Last updated (y-m-d): 2025-12-25
2026-05-01: Animations for target combos added
2026-03-17: Battle update: Normal/Boosted Kachousen (Held), L/H Normal/Boosted Ryuuenbu, Normal/OD Normal/Boosted Dive (Completed✅)
2025-12-25: Added throw hurtbox / collision box to normals animations.
2025-12-16: Battle Update: crlk, stlk (Completed✅)
2026-05-01: Animations for target combos added
2026-03-17: Battle update: Normal/Boosted Kachousen (Held), L/H Normal/Boosted Ryuuenbu, Normal/OD Normal/Boosted Dive (Completed✅)
2025-12-25: Added throw hurtbox / collision box to normals animations.
2025-12-16: Battle Update: crlk, stlk (Completed✅)
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Standing
Crouching
Throw Whiff
Copied



| Start up: 5 | Active: 3 | Recovery: 23 | |||
| Total: 30 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: Throw | Scaling: - | ||||
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Drive Reversal (while recovering)
Copied
| Start up: 18 | Active: 3 | Recovery: 26 | |||
| Total: 46 | On hit: KD | On block: -6 |
Drive Impact
Copied


| Start up: 26 | Active: 2 | Recovery: 35 | |||
| Total: 62 | On hit: KD | On block: -3 | |||
| Damage: 800 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
Drive Rush
Copied
(During a Parry) 



| Start up: - | Active: - | Recovery: - | |||
| Total: 43 | On hit: - | On block: - |
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Standing Light Punch
Copied

| Start up: 4 | Active: 3 | Recovery: 7 | |||
| Total: 13 | On hit: +5 | On block: -2 | |||
| Damage: 300 | Cancel: C | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
Standing Medium Punch
Copied

| Start up: 8 | Active: 4 | Recovery: 15 | |||
| Total: 26 | On hit: +2 | On block: -3 | |||
| Damage: 600 | Cancel: C | ||||
| Property: High | Scaling: - | ||||
Standing Heavy Punch
Copied

| Start up: 9 | Active: 3 | Recovery: 21 | |||
| Total: 32 | On hit: +1 | On block: -3 | |||
| Damage: 800 | Cancel: C | ||||
| Property: High | Scaling: - | ||||
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Standing Light Kick
Copied

| Start up: 4 | Active: 3 | Recovery: 8 | |||
| Total: 14 | On hit: +1 | On block: -1 | |||
| Damage: 300 | Cancel: C | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
Standing Medium Kick
Copied

| Start up: 9 | Active: 3 | Recovery: 18 | |||
| Total: 29 | On hit: +5 | On block: -4 | |||
| Damage: 700 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
Standing Heavy Kick
Copied

| Start up: 14 | Active: 3 | Recovery: 19(22) | |||
| Total: 35(38) | On hit: +3 | On block: -3 | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
| 3 extra frames of recovery on whiff (as shown). | |||||
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Crouching Light Punch
Copied


| Start up: 4 | Active: 3 | Recovery: 7 | |||
| Total: 13 | On hit: +4 | On block: -1 | |||
| Damage: 300 | Cancel: C | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
Crouching Medium Punch
Copied


| Start up: 6 | Active: 4 | Recovery: 15(17) | |||
| Total: 24(26) | On hit: +5 | On block: -3 | |||
| Damage: 600 | Cancel: C | ||||
| Property: High | Scaling: - | ||||
| 2 extra frames of recovery on whiff (as shown). | |||||
Crouching Heavy Punch
Copied


| Start up: 10 | Active: 2 (8) 3 | Recovery: 19 | |||
| Total: 41 | On hit: +4 | On block: -3 | |||
| Damage: 800 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
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Crouching Light Kick
Copied


| Start up: 5 | Active: 3 | Recovery: 8 | |||
| Total: 15 | On hit: +2 | On block: -2 | |||
| Damage: 200 | Cancel: - | ||||
| Property: Low | Scaling: Starter scaling 20% | ||||
Crouching Medium Kick
Copied


| Start up: 7 | Active: 3 | Recovery: 19 | |||
| Total: 28 | On hit: -2 | On block: -6 | |||
| Damage: 500 | Cancel: C | ||||
| Property: Low | Scaling: Starter scaling 20% | ||||
Crouching Heavy Kick
Copied


| Start up: 9 | Active: 3 | Recovery: 22(25) | |||
| Total: 33(36) | On hit: KD | On block: -11 | |||
| Damage: 900 | Cancel: - | ||||
| Property: Low | Scaling: - | ||||
| 3 extra frames of recovery on whiff (as shown). 1 extra frame of recovery on block. | |||||
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Jumping Light Punch
Copied
(During a jump) 

| Start up: 4 | Active: 9 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 300 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
| Recovery and oh/ob values will vary depending on when character lands. | |||||
Jumping Medium Punch
Copied
(During a jump) 

| Start up: 7 | Active: 5 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 600 | Cancel: C | ||||
| Property: Mid | Scaling: - | ||||
| Recovery and oh/ob values will vary depending on when character lands. | |||||
Jumping Heavy Punch
Copied
(During a jump) 

| Start up: 9 | Active: 5 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 800 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
| Recovery and oh/ob values will vary depending on when character lands. | |||||
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Jumping Light Kick
Copied
(During a jump) 

| Start up: 5 | Active: 7 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 300 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
| Can cross up. Recovery and oh/ob values will vary depending on when character lands. | |||||
Jumping Medium Kick
Copied
(During a jump) 

| Start up: 7 | Active: 5 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 500 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
| Can cross up. Recovery and oh/ob values will vary depending on when character lands. | |||||
Jumping Heavy Kick
Copied
(During a jump) 

| Start up: 10 | Active: 6 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 800 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
| Recovery and oh/ob values will vary depending on when character lands. | |||||
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Boosted Musasabi no Mai
Copied




| Start up: 21 | Active: 8 | Recovery: 25 | |||
| Total: 53 | On hit: KD | On block: -4~2 | |||
| Damage: 1100 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
| 7 extra frames of recovery on whiff. 10 extra frames on whiff if character switches sides. | |||||
Boosted OD Musasabi no Mai
Copied





| Start up: 21 | Active: 8 | Recovery: 25 | |||
| Total: 53 | On hit: KD | On block: -4~2 | |||
| Damage: 1300 | Cancel: SA2 | ||||
| Property: High | Scaling: Starter scaling 30% | ||||
| 7 extra frames of recovery on whiff. 10 extra frames on whiff if character switches sides. | |||||
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Backward Dash
Copied


| Start up: - | Active: - | Recovery: - | |||
| Total: 23 | On hit: - | On block: - | |||
| Throw invincibility 1 to 15. | |||||
Forward Dash
Copied


| Start up: - | Active: - | Recovery: - | |||
| Total: 18 | On hit: - | On block: - |
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Neutral Jump
Copied

| Start up: - | Active: - | Recovery: - | |||
| Total: 45 | On hit: - | On block: - |
Forward Jump
Copied

| Start up: - | Active: - | Recovery: - | |||
| Total: 45 | On hit: - | On block: - |
Backward Jump
Copied

| Start up: - | Active: - | Recovery: - | |||
| Total: 45 | On hit: - | On block: - |
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