Luke - Common / Normals
Last updated (y-m-d): 2026-03-21
2026-05-01: Animations for target combos added
2026-03-17: Battle update: L Flash Knuckle (Completed✅)
2025-12-25: Added throw hurtbox / collision box to normals animations.
2025-12-16: Battle Update: crlk (Completed✅)
2026-05-01: Animations for target combos added
2026-03-17: Battle update: L Flash Knuckle (Completed✅)
2025-12-25: Added throw hurtbox / collision box to normals animations.
2025-12-16: Battle Update: crlk (Completed✅)
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Standing
Crouching
Throw Whiff
Copied



| Start up: 5 | Active: 3 | Recovery: 23 | |||
| Total: 30 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: Throw | Scaling: - | ||||
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Drive Reversal (while recovering)
Copied
(During knockdown recovery) 





| Start up: 18 | Active: 3 | Recovery: 26 | |||
| Total: 46 | On hit: KD | On block: -6 |
Drive Impact
Copied


| Start up: 26 | Active: 2 | Recovery: 35 | |||
| Total: 62 | On hit: KD | On block: -3 | |||
| Damage: 800 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
Drive Rush
Copied
(During a Parry) 



| Start up: - | Active: - | Recovery: - | |||
| Total: 40 | On hit: - | On block: - |
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Standing Light Punch
Copied

| Start up: 7 | Active: 2 | Recovery: 14 | |||
| Total: - | On hit: +2 | On block: -3 | |||
| Damage: 300 | Cancel: C | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
| 3 extra frames of recovery on whiff (as shown) | |||||
Standing Medium Punch
Copied

| Start up: 9 | Active: 4 | Recovery: 16 | |||
| Total: 28 | On hit: +2 | On block: -3 | |||
| Damage: 600 | Cancel: SA | ||||
| Property: High | Scaling: - | ||||
Standing Heavy Punch
Copied

| Start up: 10 | Active: 3 | Recovery: 23 | |||
| Total: - | On hit: +1 | On block: -5 | |||
| Damage: 800 | Cancel: C | ||||
| Property: High | Scaling: - | ||||
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Standing Light Kick
Copied

| Start up: 5 | Active: 2 | Recovery: 12 | |||
| Total: 18 | On hit: +3 | On block: -2 | |||
| Damage: 300 | Cancel: C | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
Standing Medium Kick
Copied

| Start up: 8 | Active: 3 | Recovery: 19 | |||
| Total: - | On hit: +1 | On block: -3 | |||
| Damage: 700 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
| 3 extra frames of recovery on whiff (as shown) | |||||
Standing Heavy Kick
Copied

| Start up: 10 | Active: 7 | Recovery: 16 | |||
| Total: 32 | On hit: +2 | On block: -5 | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
| Feet has complete invincibility 8 to 15. | |||||
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Crouching Light Punch
Copied


| Start up: 4 | Active: 2 | Recovery: 10 | |||
| Total: 15 | On hit: +4 | On block: -2 | |||
| Damage: 300 | Cancel: C | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
Crouching Medium Punch
Copied


| Start up: 6 | Active: 2 | Recovery: 17 | |||
| Total: - | On hit: +5 | On block: +1 | |||
| Damage: 600 | Cancel: C | ||||
| Property: High | Scaling: Starter scaling 15% | ||||
| 3 extra frames of recovery on whiff (as shown) | |||||
Crouching Heavy Punch
Copied


| Start up: 7 | Active: 5 | Recovery: 24 | |||
| Total: 35 | On hit: +1 | On block: -13 | |||
| Damage: 800 | Cancel: C | ||||
| Property: High | Scaling: Combo scaling 15% | ||||
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Crouching Light Kick
Copied


| Start up: 5 | Active: 3 | Recovery: 11 | |||
| Total: 18 | On hit: 0 | On block: -3 | |||
| Damage: 200 | Cancel: - | ||||
| Property: Low | Scaling: Starter scaling 20% | ||||
Crouching Medium Kick
Copied


| Start up: 8 | Active: 3 | Recovery: 19 | |||
| Total: 29 | On hit: -2 | On block: -6 | |||
| Damage: 500 | Cancel: C | ||||
| Property: Low | Scaling: Starter scaling 20% | ||||
Crouching Heavy Kick
Copied


| Start up: 10 | Active: 3 | Recovery: 24 | |||
| Total: 36 | On hit: KD | On block: -9 | |||
| Damage: 900 | Cancel: - | ||||
| Property: Low | Scaling: - | ||||
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Jumping Light Punch
Copied
(During a jump) 

| Start up: 5 | Active: 9 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 300 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
| Recovery and oh/ob values will vary depending on when character lands. | |||||
Jumping Medium Punch
Copied
(During a jump) 

| Start up: 9 | Active: 4 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 700 | Cancel: C | ||||
| Property: Mid | Scaling: - | ||||
| Recovery and oh/ob values will vary depending on when character lands. | |||||
Jumping Heavy Punch
Copied
(During a jump) 

| Start up: 9 | Active: 6 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 800 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
| Recovery and oh/ob values will vary depending on when character lands. | |||||
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Jumping Light Kick
Copied
(During a jump) 

| Start up: 6 | Active: 6 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 300 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
| Recovery and oh/ob values will vary depending on when character lands. | |||||
Jumping Medium Kick
Copied
(During a jump) 

| Start up: 7 | Active: 6 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 500 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
| Recovery and oh/ob values will vary depending on when character lands. | |||||
Jumping Heavy Kick
Copied
(During a jump) 

| Start up: 10 | Active: 6 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 800 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
| Recovery and oh/ob values will vary depending on when character lands. | |||||
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Backward Dash
Copied


| Start up: - | Active: - | Recovery: - | |||
| Total: 23 | On hit: - | On block: - | |||
| Invincible to throws 1 to 15. | |||||
Forward Dash
Copied


| Start up: - | Active: - | Recovery: - | |||
| Total: 19 | On hit: - | On block: - |
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Neutral Jump
Copied

| Start up: - | Active: - | Recovery: - | |||
| Total: 45 | On hit: - | On block: - |
Forward Jump
Copied

| Start up: - | Active: - | Recovery: - | |||
| Total: 45 | On hit: - | On block: - |
Backward Jump
Copied

| Start up: - | Active: - | Recovery: - | |||
| Total: 45 | On hit: - | On block: - |
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