Gouki (Akuma) - Unique Attacks
Last updated (y-m-d): 2025-09
2026-04-26: Animations for target combos added
2026-03-17: Battle update: stmp, normal / OD Gou Hadoken (Longest Held), MK Tatsu (Completed✅)
2025-12-25: Added throw hurtbox / collision box to normals animations.
2025-12-16: Battle Update: crlk (Completed✅)
2026-04-26: Animations for target combos added
2026-03-17: Battle update: stmp, normal / OD Gou Hadoken (Longest Held), MK Tatsu (Completed✅)
2025-12-25: Added throw hurtbox / collision box to normals animations.
2025-12-16: Battle Update: crlk (Completed✅)
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Skull Splitter (Overhead)
Copied


| Start up: 20 | Active: 1 (1) 3 | Recovery: 18 | |||
| Total: 42 | On hit: +3 | On block: -3 | |||
| Damage: 600 | Cancel: - | ||||
| Property: *.Mid.High | Scaling: - | ||||
Resso Snap Kick
Copied


| Start up: 10 | Active: 3 | Recovery: 15(19) | |||
| Total: 27(31) | On hit: +5 | On block: -4 | |||
| Damage: 700 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
| 4 extra frames of recovery on whiff (as shown). 3 extra frames of recovery on block. | |||||
Rago High Kick
Copied


| Start up: 12 | Active: 5 | Recovery: 27 | |||
| Total: 43 | On hit: KD | On block: -15 | |||
| Damage: 800 | Cancel: C | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
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Kikoku Combination(1)
Copied


| Start up: 13 | Active: 4 | Recovery: 20 | |||
| Total: 36 | On hit: +4 | On block: -3 | |||
| Damage: 800 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
Kikoku Combination(2)
Copied




| Start up: 13 | Active: 4 (10) 3 | Recovery: 21(24) | |||
| Total: 50(76) | On hit: KD | On block: -10 |
Kikoku Combination(3)
Copied





| Start up: 13 | Active: 4 (10) 3 (8) 3 | Recovery: 24 | |||
| Total: 64 | On hit: KD | On block: -13 |
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Viscera Piercer
Copied


| Start up: 6 | Active: 4 (6) 3 | Recovery: 21 | |||
| Total: 39 | On hit: -1 | On block: -6 |
Bone Crusher Axe Kick
Copied


| Start up: 7 | Active: 2 (19) 3 | Recovery: 20 | |||
| Total: 50 | On hit: +1 | On block: -3 |
Tenmaku Blade Kick
Copied
(During a forward jump) 



| Start up: 16 | Active: 13 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 800 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 20%. Combo scaling 20% | ||||
| Recovery and oh/ob values will vary depending on when character lands. | |||||
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