❖ All frame values are taken from the in-game frame meter for the animations shown. ❖
❖ If a move is performed during another move, the start up shown would be the start up of the first move. ❖
❖If a move has extra recovery frames on miss/whiff, the recovery and total frame data listed includes the extra frames.❖
Gouki (Akuma) - Special Attacks
Last updated (y-m-d): 2025-09
2026-04-26: Animations for target combos added
2026-03-17: Battle update: stmp, normal / OD Gou Hadoken (Longest Held), MK Tatsu (Completed✅)
2025-12-25: Added throw hurtbox / collision box to normals animations.
2025-12-16: Battle Update: crlk (Completed✅)
2026-04-26: Animations for target combos added
2026-03-17: Battle update: stmp, normal / OD Gou Hadoken (Longest Held), MK Tatsu (Completed✅)
2025-12-25: Added throw hurtbox / collision box to normals animations.
2025-12-16: Battle Update: crlk (Completed✅)
Gou Hadoken
(Fireball)Zanku Hadoken
(Air fireball)Gou Shoryuken
(Dp)Tatsu
(Spin kick)Adamant Flame
(Flaming punch)Demon Raid(Flip)
+ followupsAshura Senku
(Teleport)Super Arts
(Fireball)Zanku Hadoken
(Air fireball)Gou Shoryuken
(Dp)Tatsu
(Spin kick)Adamant Flame
(Flaming punch)Demon Raid(Flip)
+ followupsAshura Senku
(Teleport)Super Arts
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L Gou Hadoken(Lv1)
Copied




| Start up: 16 | Active: 31 | Recovery: - | |||
| Total: 46 | On hit: 0 | On block: -4 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
L Gou Hadoken(Lv2)
Copied




| Start up: 31 | Active: 30 | Recovery: - | |||
| Total: 60 | On hit: KD | On block: +2 | |||
| Damage: 1000 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
L Gou Hadoken(Lv3)
Copied




| Start up: 56 | Active: 27 | Recovery: - | |||
| Total: 82 | On hit: KD | On block: +5 | |||
| Damage: 1350 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
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M Gou Hadoken(Lv1)
Copied




| Start up: 14 | Active: 33 | Recovery: - | |||
| Total: 46 | On hit: -2 | On block: -6 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
M Gou Hadoken(Lv2)
Copied




| Start up: 31 | Active: 30 | Recovery: - | |||
| Total: 60 | On hit: KD | On block: +2 | |||
| Damage: 1000 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
M Gou Hadoken(Lv3)
Copied




| Start up: 56 | Active: 27 | Recovery: - | |||
| Total: 82 | On hit: KD | On block: +5 | |||
| Damage: 1350 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
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H Gou Hadoken(Lv1)
Copied




| Start up: 12 | Active: 35 | Recovery: - | |||
| Total: 46 | On hit: -4 | On block: -8 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
H Gou Hadoken(Lv2)
Copied




| Start up: 31 | Active: 30 | Recovery: - | |||
| Total: 60 | On hit: KD | On block: +2 | |||
| Damage: 1000 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
H Gou Hadoken(Lv3)
Copied




| Start up: 56 | Active: 27 | Recovery: - | |||
| Total: 82 | On hit: KD | On block: +5 | |||
| Damage: 1350 | Cancel: SA3 | ||||
| Property: High - Projectile | Scaling: - | ||||
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OD Gou Hadoken
Copied





| Start up: 12 | Active: 30 | Recovery: - | |||
| Total: 41 | On hit: KD | On block: +2 | |||
| Damage: 1000 | Cancel: SA2 | ||||
| Property: High - Projectile | Scaling: - | ||||
OD Gou Hadoken(Charged)
Copied





| Start up: 31 | Active: 27 | Recovery: - | |||
| Total: 57 | On hit: KD | On block: +20 | |||
| Damage: 1350 | Cancel: SA2 | ||||
| Property: High - Projectile | Scaling: - | ||||
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L Zanku Hadoken
Copied
(During a forward jump) 







| Start up: 13 | Active: 36 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 600 | Cancel: - | ||||
| Property: High - Mid-air Projectile | Scaling: Starter scaling 40% | ||||
| Projectile angle / speed varies depending on punch strength. Recovery and oh/ob values will vary. | |||||
M Zanku Hadoken
Copied
(During a forward jump) 







| Start up: 13 | Active: 37 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 600 | Cancel: - | ||||
| Property: High - Mid-air Projectile | Scaling: Starter scaling 40% | ||||
| Recovery and oh/ob values will vary depending on when character lands. | |||||
H Zanku Hadoken
Copied
(During a forward jump) 







| Start up: 13 | Active: 36 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 600 | Cancel: - | ||||
| Property: High - Mid-air Projectile | Scaling: Starter scaling 40% | ||||
| Recovery and oh/ob values will vary depending on when character lands. | |||||
OD Zanku Hadoken
Copied
(During a neutral or forward jump) 









| Start up: 6 | Active: 52 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 900 | Cancel: - | ||||
| Property: High - Mid-air Projectile | Scaling: - | ||||
| Recovery and oh/ob values will vary depending on when character lands. | |||||
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L Gou Shoryuken
Copied




| Start up: 5 | Active: 10 | Recovery: 33 | |||
| Total: 47 | On hit: KD | On block: -23 | |||
| Damage: 1100 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
| Air projectile / air strike invincibility 1 to 14. Airborne 8 to 35. | |||||
M Gou Shoryuken
Copied




| Start up: 6 | Active: 10 | Recovery: 42 | |||
| Total: 57 | On hit: KD | On block: -30 | |||
| Damage: 1300 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
| Air projectile / air strike invincibility 1 to 9. Airborne 9 to 45. | |||||
H Gou Shoryuken
Copied




| Start up: 7 | Active: 11 | Recovery: 50 | |||
| Total: 67 | On hit: KD | On block: -36 | |||
| Damage: 1500 | Cancel: SA3 | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
| Air projectile / air strike invincibility 1 to 9. Airborne 7 to 52. | |||||
OD Gou Shoryuken
Copied





| Start up: 6 | Active: 11 | Recovery: 52 | |||
| Total: 68 | On hit: KD | On block: -39 | |||
| Damage: 1700 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
| Complete invincibility 1 to 8. Airborne 8 to 53. | |||||
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L Tatsumaki Zanku-kyaku
Copied




| Start up: 12 | Active: 2 | Recovery: 27 | |||
| Total: 40 | On hit: KD | On block: -13 | |||
| Damage: 600 | Cancel: - | ||||
| Property: High | Scaling: Combo scaling 20% | ||||
| Airborne 5 to 27. 6 extra frames of recovery on whiff (as shown). | |||||
M Tatsumaki Zanku-kyaku
Copied




| Start up: 11 | Active: 2 (13) 3 | Recovery: 30 | |||
| Total: 58 | On hit: KD | On block: -13 | |||
| Damage: 1000 | Cancel: - | ||||
| Property: High | Scaling: Combo scaling 20% | ||||
| Airborne 5 to 38. | |||||
H Tatsumaki Zanku-kyaku
Copied




| Start up: 7 | Active: 3 (6) 3 (9) 3 (18) 3 | Recovery: 41 | |||
| Total: 92 | On hit: KD | On block: -59 | |||
| Damage: 1600 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
| Airborne 8 to 72. | |||||
OD Tatsumaki Zanku-kyaku
Copied





| Start up: 13 | Active: 2 (4) 2 (4) 2 (3) 2 (4) 2 | Recovery: 26 | |||
| Total: 63 | On hit: KD | On block: -17 | |||
| Damage: 1000 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
| Airborne 5 to 44. | |||||
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Aerial Tatsumaki Zanku-kyaku
Copied
(During a forward jump) 







| Start up: 11 | Active: 2 (5) 2 (5) 2 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 30% | ||||
| Recovery and oh/ob values will vary depending on when character lands. | |||||
OD Aerial Tatsumaki Zanku-kyaku
Copied
(During a forward jump) 









| Start up: 11 | Active: 2 (1) 3 (1) 3 (1) 3 (2) 2 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 1300 | Cancel: - | ||||
| Property: High | Scaling: Combo scaling 20% | ||||
| Recovery and oh/ob values will vary depending on when character lands. | |||||
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L Adamant Flame(1)
Copied




| Start up: 15 | Active: 3 | Recovery: 23 | |||
| Total: 40 | On hit: +1 | On block: -8 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
M Adamant Flame(1)
Copied




| Start up: 19 | Active: 3 | Recovery: 23 | |||
| Total: 44 | On hit: +2 | On block: -4 | |||
| Damage: 800 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
| 3 extra frames of recovery on whiff (as shown) | |||||
H Adamant Flame(1)
Copied




| Start up: 23 | Active: 3 | Recovery: 21 | |||
| Total: 46 | On hit: +3 | On block: -3 | |||
| Damage: 900 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
| 2 extra frames of recovery on whiff (as shown) | |||||
OD Adamant Flame(1)
Copied





| Start up: 18 | Active: 3 | Recovery: 23 | |||
| Total: 43 | On hit: +1 | On block: -3 | |||
| Damage: 700 | Cancel: SA2 | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
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Demon Low Slash
Copied
| Start up: 53 | Active: 4 | Recovery: 19 | |||
| Total: 75 | On hit: KD | On block: +2 | |||
| Damage: 1000 | Cancel: - | ||||
| Property: Low | Scaling: - | ||||
| Initial Demon Raid is airborne after frame 7. | |||||
Demon Guillotine
Copied
(During Demon Raid) 

| Start up: 34 | Active: 7 | Recovery: 9 | |||
| Total: 49 | On hit: KD | On block: 1~10 | |||
| Damage: 1300 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
| Initial Demon Raid is airborne after frame 7. | |||||
Demon Blade Kick
Copied
(During Demon Raid) 

| Start up: 31 | Active: 11 | Recovery: 14 | |||
| Total: 55 | On hit: 1~10 | On block: -4~5 | |||
| Damage: 700 | Cancel: - | ||||
| Property: High | Scaling: *Starter scaling 30%. Combo scaling 20% | ||||
| Initial Demon Raid is airborne after frame 7. 5 extra frames of recovery on whiff (as shown) | |||||
Demon Swoop
Copied
(During Demon Raid) 

| Start up: - | Active: - | Recovery: - | |||
| Total: 45 | On hit: - | On block: - | |||
| Initial Demon Raid is airborne after frame 7. 5 extra frames of recovery on landing if jumping over the opponent. | |||||
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Demon Gou Zanku
Copied
(During OD Demon Raid) 







| Start up: 22 | Active: 49 | Recovery: 1 | |||
| Total: 71 | On hit: KD | On block: - | |||
| Damage: 900 | Cancel: - | ||||
| Property: High - Mid-air Projectile | Scaling: - | ||||
| Initial Demon Raid is airborne after frame 7. | |||||
Demon Gou Rasen
Copied
(During OD Demon Raid) 







| Start up: 21 | Active: 2 (2) 3 (2) 3 (1) 3 (1) 2 | Recovery: 27 | |||
| Total: 66 | On hit: KD | On block: - | |||
| Damage: 1300 | Cancel: - | ||||
| Property: High | Scaling: Combo scaling 20% | ||||
| Initial Demon Raid is airborne after frame 7. | |||||
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Ashura Senku(Forward)
Copied




| Start up: - | Active: - | Recovery: - | |||
| Total: 51 | On hit: - | On block: - |
Ashura Senku(Backward)
Copied




| Start up: - | Active: - | Recovery: - | |||
| Total: 49 | On hit: - | On block: - |
Oboro Throw
Copied
(During Ashura Senku (forward) 



| Start up: 31 | Active: 3 | Recovery: 50 | |||
| Total: 83 | On hit: KD | On block: - | |||
| Damage: 2200 | Cancel: - | ||||
| Property: Throw | Scaling: - | ||||
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SA1 Messatsu Gohado
Copied







| Start up: 10 | Active: 41 | Recovery: 56 | |||
| Total: 106 | On hit: KD | On block: -41 | |||
| Damage: 2200 | Cancel: - | ||||
| Property: High - Projectile | Scaling: - | ||||
| Strike and throw invincibility 1 to 14. | |||||
SA1 Tenma Gozanku
Copied
(During a neutral or forward jump) 













| Start up: 14 | Active: 32 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 2000 | Cancel: - | ||||
| Property: High - Mid-air Projectile | Scaling: - | ||||
| Recovery and oh/ob values will vary. | |||||
SA2 Empyrean's End
Copied







| Start up: 9 | Active: 3 | Recovery: 52 | |||
| Total: 63 | On hit: KD | On block: -35 | |||
| Damage: 2800 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 40%. Combo scaling 40% | ||||
| Complete invincibility 1 to 11. | |||||
SA3 Sip of Calamity
Copied







| Start up: 8 | Active: 4 | Recovery: 58 | |||
| Total: 69 | On hit: KD | On block: -41 | |||
| Damage: 4000 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
| Complete invincibility 1 to 11. | |||||
CA Shun Goku Satsu
Copied





| Start up: 6 | Active: 21 | Recovery: 57 | |||
| Total: 84 | On hit: KD | On block: - | |||
| Damage: 4700 | Cancel: - | ||||
| Property: Throw | Scaling: - | ||||
| Complete invincibility on frame 1. Projectile invincibility 6 to 27. This super art has 6 frames of startup that occurs before the screen freeze and is NOT included in the animation. | |||||
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