❖ All frame values are taken from the in-game frame meter for the animations shown. ❖
❖ If a move is performed during another move, the start up shown would be the start up of the first move. ❖
❖If a move has extra recovery frames on miss/whiff, the recovery and total frame data listed includes the extra frames.❖
C.Viper - Special Attacks
Last updated (y-m-d): 2026-04-07
2026-03-17: Battle update: crmp, SA1, SA2 (Completed✅)
2025-12-16: Battle Update: crlk (Completed✅)
2026-03-17: Battle update: crmp, SA1, SA2 (Completed✅)
2025-12-16: Battle Update: crlk (Completed✅)
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L Thunder Dash
Copied




| Start up: 17 | Active: 4 | Recovery: 23 | |||
| Total: 43 | On hit: +1 | On block: -4 | |||
| Damage: 900 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
| Can transition to Feint from frame 12. Can transition into follow-up attacks from frame 20 on hit/block | |||||
M Thunder Dash
Copied




| Start up: 16 | Active: 4 | Recovery: 22 | |||
| Total: 41 | On hit: +1 | On block: -3 | |||
| Damage: 900 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
| Can transition into Feint on frame 8. Can transition into follow-up attacks from frame 19 on hit/block | |||||
H Thunder Dash
Copied




| Start up: 7 | Active: 10 | Recovery: 37 | |||
| Total: 53 | On hit: KD | On block: -24 | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
| Air invincibility 1 to 9. Airborne 9 to 31. Can transition into feint on frame 6. Can transition into follow-up attack on frame 17 on hit / block. | |||||
OD Thunder Dash
Copied





| Start up: 18 | Active: 4 (16) 4 | Recovery: 21 | |||
| Total: 62 | On hit: KD | On block: -2 | |||
| Damage: 1600 | Cancel: SA2 | ||||
| Property: High | Scaling: Starter scaling 30%. Combo scaling 20% | ||||
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L Tracer Combination
Copied
(During L Thunder Dash) 





| Start up: 17 | Active: 4 (14) 3 | Recovery: 28 | |||
| Total: 91 | On hit: KD | On block: -15 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
M Tracer Combination
Copied
(During M Thunder Dash) 





| Start up: 16 | Active: 4 (20) 4 | Recovery: 25 | |||
| Total: 94 | On hit: KD | On block: -13 | |||
| Damage: 600 | Cancel: SA3 | ||||
| Property: High | Scaling: - | ||||
| Ground bounce when used as air to air. | |||||
H Tracer Combination
Copied
(During H Thunder Dash) 





| Start up: 7 | Active: 10 (17) 4 | Recovery: 37 | |||
| Total: 99 | On hit: KD | On block: ー | |||
| Damage: 500 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
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L Thunder Dash Feint
Copied

| Start up: - | Active: - | Recovery: - | |||
| Total: 24 | On hit: - | On block: - |
M Thunder Dash Feint
Copied

| Start up: - | Active: - | Recovery: - | |||
| Total: 20 | On hit: - | On block: - |
H Thunder Dash Feint
Copied

| Start up: - | Active: - | Recovery: - | |||
| Total: 18 | On hit: - | On block: - |
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L Burning Kick
Copied




| Start up: 23 | Active: 5 | Recovery: 20 | |||
| Total: 47 | On hit: KD | On block: -2 | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
| Airborne 5 to 34. Can transition into Knuckled Pursuit / Double Burn frame 27 to 29. Extra juggle state time on punish counter. | |||||
M Burning Kick
Copied




| Start up: 25 | Active: 5 | Recovery: 20 | |||
| Total: 49 | On hit: KD | On block: -2 | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
| Airborne 5 to 36. Can transition into Knuckled Pursuit / Double Burn frame 29 to 31. Extra juggle state time on punish counter. | |||||
H Burning Kick
Copied




| Start up: 27 | Active: 5 | Recovery: 20 | |||
| Total: 51 | On hit: KD | On block: -2 | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
| Airborne 5 to 38. Can transition into Knuckled Pursuit / Double Burn frame 31 to 33. Extra juggle state time on punish counter. | |||||
OD Burning Kick
Copied





| Start up: 8 | Active: 3 (21) 4 | Recovery: 21 | |||
| Total: 56 | On hit: KD | On block: -4 | |||
| Damage: 1500 | Cancel: SA2 | ||||
| Property: High | Scaling: Starter scaling 30%. Combo scaling 20% | ||||
| Airborne 11 to 43. | |||||
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Knuckled Pursuit
Copied
(During Burning Kick) 



| Start up: 23 | Active: 5 (11) 4 | Recovery: 34 | |||
| Total: 99 | On hit: KD | On block: -15 | |||
| Damage: 800 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
Double Burn
Copied
(During Burning Kick) 



| Start up: 23 | Active: 5 (20) 5 | Recovery: 20 | |||
| Total: 95 | On hit: KD | On block: +2 | |||
| Damage: 600 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
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L Aerial Burning Kick
Copied
(During a neutral or forward jump) 







| Start up: 22 | Active: 7 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
| Can crossup. 8 extra recovery frames on miss / whiff. 1 extra recovery frame when attack cross up opponent and is blocked. Total recovery frames will vary depending on when character lands. | |||||
M Aerial Burning Kick
Copied
(During a neutral or forward jump) 







| Start up: 20 | Active: 7 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
| Can crossup. 8 extra recovery frames on miss / whiff. 1 extra recovery frame when attack cross up opponent and is blocked. Total recovery frames will vary depending on when character lands. | |||||
H Aerial Burning Kick
Copied
(During a neutral or forward jump) 







| Start up: 18 | Active: 7 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
| Can crossup. 8 extra recovery frames on miss / whiff. 1 extra recovery frame when attack cross up opponent and is blocked. Total recovery frames will vary depending on when character lands. | |||||
OD Aerial Burning Kick
Copied
(During a neutral or forward jump) 









| Start up: 18 | Active: 7 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 1000 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
| Can crossup. 8 extra recovery frames on miss / whiff. Total recovery frames will vary depending on when character lands. | |||||
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L Seismic Hammer
Copied




| Start up: 24 | Active: 8 | Recovery: 26 | |||
| Total: 57 | On hit: KD | On block: -10 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: Low - Projectile | Scaling: Starter scaling 20% | ||||
| Can transition to Feint on frame 11. Can cancel into High Jump. | |||||
M Seismic Hammer
Copied




| Start up: 24 | Active: 8 | Recovery: 26 | |||
| Total: 57 | On hit: KD | On block: -10 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: Low - Projectile | Scaling: Starter scaling 20% | ||||
| Can transition to Feint on frame 11. Can cancel into High Jump. | |||||
H Seismic Hammer
Copied




| Start up: 24 | Active: 8 | Recovery: 26 | |||
| Total: 57 | On hit: KD | On block: -10 | |||
| Damage: 700 | Cancel: SA3 | ||||
| Property: Low - Projectile | Scaling: Starter scaling 20% | ||||
| Can transition to Feint on frame 11. Can cancel into High Jump. | |||||
OD Seismic Hammer
Copied





| Start up: 19 | Active: 8 | Recovery: 26 | |||
| Total: 52 | On hit: KD | On block: -8 | |||
| Damage: 900 | Cancel: SA2 | ||||
| Property: Low - Projectile | Scaling: Starter scaling 20% | ||||
| Can cancel into high jump. | |||||
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[Seismic Hammer]Feint
Copied

| Start up: - | Active: - | Recovery: - | |||
| Total: 27 | On hit: - | On block: - |
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Focus Force(Lv1)
Copied




| Start up: 23 | Active: 4 (4) 4 | Recovery: 36 | |||
| Total: 70 | On hit: KD | On block: -16 | |||
| Damage: 1000 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 50% | ||||
| 1 hit ARMOR 6 to 13, up to 59 if button held. Color appears bluish in animation due to overlap of green hurtbox and purple armor box. | |||||
Focus Force(Lv2)
Copied




| Start up: 30 | Active: 4 (4) 4 | Recovery: 36 | |||
| Total: 77 | On hit: KD | On block: -16 | |||
| Damage: 1200 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 50% | ||||
| 1 hit ARMOR 6 to up to 59, depending on how long the button is held down. Crumple stun on punish counter. Color appears bluish in animation due to overlap of green hurtbox and purple armor box. | |||||
Focus Force(Lv3)
Copied




| Start up: 69 | Active: 4 (4) 4 | Recovery: 36 | |||
| Total: 116 | On hit: KD | On block: -10 | |||
| Damage: 1400 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
| 1 hit ARMOR 6 to up to 59, depending on how long the button is held down. Crumple stun on hit. Color appears bluish in animation due to overlap of green hurtbox and purple armor box. | |||||
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OD Focus Force(Lv1)
Copied





| Start up: 20 | Active: 4 (4) 4 | Recovery: 36 | |||
| Total: 67 | On hit: KD | On block: -16 | |||
| Damage: 1500 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 50% | ||||
| 1 hit ARMOR 3 to 10, up to 57 if button held. Color appears bluish in animation due to overlap of green hurtbox and purple armor box. | |||||
OD Focus Force(Lv2)
Copied





| Start up: 30 | Active: 4 (4) 4 | Recovery: 36 | |||
| Total: 77 | On hit: KD | On block: -16 | |||
| Damage: 1700 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 50% | ||||
| 1 hit ARMOR 3 to up to 57, depending on how long the button is held down. Crumple stun on punish counter. Color appears bluish in animation due to overlap of green hurtbox and purple armor box. | |||||
OD Focus Force(Lv3)
Copied





| Start up: 67 | Active: 4 (4) 4 | Recovery: 36 | |||
| Total: 114 | On hit: KD | On block: -10 | |||
| Damage: 2000 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
| 1 hit ARMOR 3 to up to 57, depending on how long the button is held down. Crumple stun on hit. Color appears bluish in animation due to overlap of green hurtbox and purple armor box. | |||||
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[Focus Force]Forward Dash
Copied
(During Focus Force) 



| Start up: - | Active: - | Recovery: - | |||
| Total: 32 | On hit: - | On block: - | |||
| Always in punish counter state during the move. | |||||
[OD Focus Force]Forward Dash
Copied
(During OD Focus Force) 



| Start up: - | Active: - | Recovery: - | |||
| Total: 29 | On hit: - | On block: - | |||
| Always in punish counter state during the move. | |||||
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SA1 Limit Decoupler
Copied







| Start up: 8 | Active: 4 (3) 6 | Recovery: 53 | |||
| Total: 73 | On hit: KD | On block: -34 | |||
| Damage: 2000 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
| Strike and throw invincibility 1 to 11. Air invincibility 12 to 20. Airborne 12 to 42. | |||||
SA2 Mission Complete
Copied







| Start up: 7 | Active: 4 | Recovery: 45 | |||
| Total: 55 | On hit: KD | On block: -29 | |||
| Damage: 3000 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
| Complete invincibility 1 to 10. | |||||
SA3 Hard Luck Rejector
Copied







| Start up: 10 | Active: 4 | Recovery: 54 | |||
| Total: 67 | On hit: KD | On block: -38 | |||
| Damage: 4000 | Cancel: - | ||||
| Property: High | Scaling: *Immediate scaling 10% | ||||
| Complete invincibility 1 to 13. | |||||
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