C.Viper - Common / Normals
Last updated (y-m-d): 2026-04-07
2026-03-17: Battle update: crmp, SA1, SA2 (Completed✅)
2025-12-16: Battle Update: crlk (Completed✅)
2026-03-17: Battle update: crmp, SA1, SA2 (Completed✅)
2025-12-16: Battle Update: crlk (Completed✅)
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Standing
Crouching
Throw Whiff
Copied



| Start up: 5 | Active: 3 | Recovery: 23 | |||
| Total: 30 | On hit: - | On block: - | |||
| Damage: - | Cancel: - | ||||
| Property: Throw | Scaling: - | ||||
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Drive Reversal (while recovering)
Copied
(During knockdown recovery) 





| Start up: 18 | Active: 3 | Recovery: 26 | |||
| Total: 46 | On hit: KD | On block: -6 |
Drive Impact
Copied


| Start up: 26 | Active: 2 | Recovery: 35 | |||
| Total: 62 | On hit: KD | On block: -3 | |||
| Damage: 800 | Cancel: - | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
| Super armor (2 hit) frames 1 to 27. | |||||
Drive Rush
Copied
(During a Drive Parry) 



| Start up: - | Active: - | Recovery: - | |||
| Total: 43 | On hit: - | On block: - |
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Standing Light Punch
Copied

| Start up: 4 | Active: 3 | Recovery: 8 | |||
| Total: 14 | On hit: +4 | On block: -2 | |||
| Damage: 300 | Cancel: C | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
| Can rapid cancel. | |||||
Standing Medium Punch
Copied

| Start up: 8 | Active: 4 | Recovery: 12 | |||
| Total: 23 | On hit: +6 | On block: +1 | |||
| Damage: 600 | Cancel: C | ||||
| Property: High | Scaling: - | ||||
| Can cancel into high jump. | |||||
Standing Heavy Punch
Copied

| Start up: 12 | Active: 3 | Recovery: 21 | |||
| Total: 35 | On hit: +3 | On block: -2 | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
| Can cancel into high jump. | |||||
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Standing Light Kick
Copied

| Start up: 5 | Active: 3 | Recovery: 11 | |||
| Total: 18 | On hit: +3 | On block: -2 | |||
| Damage: 300 | Cancel: C | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
| Can cancel into high jump. | |||||
Standing Medium Kick
Copied

| Start up: 8 | Active: 3 | Recovery: 18(20) | |||
| Total: 28(30) | On hit: +4 | On block: -3 | |||
| Damage: 700 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
| 2 extra frames of recovery on miss / whiff. Can cancel into high jump. | |||||
Standing Heavy Kick
Copied

| Start up: 10 | Active: 4 | Recovery: 20 | |||
| Total: 33 | On hit: +4 | On block: -3 | |||
| Damage: 900 | Cancel: - | ||||
| Property: High | Scaling: - | ||||
| Ground bounce during mid air hit. Can cancel into high jump. | |||||
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Crouching Light Punch
Copied


| Start up: 4 | Active: 3 | Recovery: 8 | |||
| Total: 14 | On hit: +5 | On block: -1 | |||
| Damage: 300 | Cancel: C | ||||
| Property: High | Scaling: Starter scaling 20% | ||||
| Can rapid cancel. Can cancel into high jump. | |||||
Crouching Medium Punch
Copied


| Start up: 6 | Active: 4 | Recovery: 16 | |||
| Total: 25 | On hit: +5 | On block: -2 | |||
| Damage: 600 | Cancel: C | ||||
| Property: High | Scaling: - | ||||
| Can cancel into high jump. | |||||
Crouching Heavy Punch
Copied


| Start up: 9 | Active: 3 | Recovery: 20 | |||
| Total: 31 | On hit: +2 | On block: -5 | |||
| Damage: 800 | Cancel: C | ||||
| Property: High | Scaling: - | ||||
| Forces stand. Can cancel into high jump. Forces stand. | |||||
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Crouching Light Kick
Copied


| Start up: 5 | Active: 2 | Recovery: 9 | |||
| Total: 15 | On hit: +4 | On block: -1 | |||
| Damage: 200 | Cancel: - | ||||
| Property: Low | Scaling: Starter scaling 20% | ||||
| Can rapid cancel. Can cancel into high jump. | |||||
Crouching Medium Kick
Copied


| Start up: 8 | Active: 3 | Recovery: 17 | |||
| Total: 27 | On hit: +5 | On block: -1 | |||
| Damage: 600 | Cancel: - | ||||
| Property: Low | Scaling: Starter scaling 20% | ||||
| Can cancel into high jump. | |||||
Crouching Heavy Kick
Copied


| Start up: 10 | Active: 3 | Recovery: 25 | |||
| Total: 37 | On hit: KD | On block: -11 | |||
| Damage: 900 | Cancel: - | ||||
| Property: Low | Scaling: - | ||||
| Hard knockdown on on punish counter. | |||||
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Jumping Light Punch
Copied
(During a jump) 

| Start up: 5 | Active: 6 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 300 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
| On hit, on block, and recovery values will vary depending on when character lands. | |||||
Jumping Medium Punch
Copied
(During a jump) 

| Start up: 8 | Active: 6 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 600 | Cancel: C | ||||
| Property: Mid | Scaling: - | ||||
| Forces juggle state when used as air to air. On hit, on block, and recovery values will vary depending on when character lands. | |||||
Jumping Heavy Punch
Copied
(During a jump) 

| Start up: 11 | Active: 5 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 800 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
| On hit, on block, and recovery values will vary depending on when character lands. | |||||
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Jumping Light Kick
Copied
(During a jump) 

| Start up: 5 | Active: 7 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 300 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
| On hit, on block, and recovery values will vary depending on when character lands. | |||||
Jumping Medium Kick
Copied
(During a jump) 

| Start up: 7 | Active: 6 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 500 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
| Can cross up. On hit, on block, and recovery values will vary depending on when character lands. | |||||
Jumping Heavy Kick
Copied
(During a jump) 

| Start up: 8 | Active: 7 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 700 | Cancel: C | ||||
| Property: Mid | Scaling: - | ||||
| Can cross up. On hit, on block, and recovery values will vary depending on when character lands. | |||||
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Neutral Jumping Heavy Kick
Copied
(During a neutral jump) 

| Start up: 10 | Active: 7 | Recovery: - | |||
| Total: - | On hit: - | On block: - | |||
| Damage: 800 | Cancel: - | ||||
| Property: Mid | Scaling: - | ||||
| On hit, on block, and recovery values will vary depending on when character lands. | |||||
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Backward Dash
Copied


| Start up: - | Active: - | Recovery: - | |||
| Total: 23 | On hit: - | On block: - | |||
| Throw invincibility 1 to 15. | |||||
Forward Dash
Copied


| Start up: - | Active: - | Recovery: - | |||
| Total: 21 | On hit: - | On block: - |
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Neutral Jump
Copied

| Start up: - | Active: - | Recovery: - | |||
| Total: 45 | On hit: - | On block: - |
Forward Jump
Copied

| Start up: - | Active: - | Recovery: - | |||
| Total: 45 | On hit: - | On block: - |
Backward Jump
Copied

| Start up: - | Active: - | Recovery: - | |||
| Total: 45 | On hit: - | On block: - |
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High Jump (Forward)
Copied


| Start up: - | Active: - | Recovery: - | |||
| Total: 49 | On hit: - | On block: - | |||
| Airborne 7 to 46. | |||||
High Jump (Neutral)
Copied


| Start up: - | Active: - | Recovery: - | |||
| Total: 49 | On hit: - | On block: - | |||
| Airborne 7 to 46. | |||||
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